Owel V1, basic compilation
I've taken great care to carefully mark off as much as I'm aware of on this colorful map. I'm not sure how accurate it is, but since I compiled it from all of the maps I've managed to secure so far... well, the sum of the many should be close to correct. I won't be able to tell for myself until I've traveled over more of the land. Who knows when that'll be? Polaris is looking to be where I'll stay for a while, if this gardening thing works out like I hope it will.
I'll start from the top, and work my way down based on my notes and the hearsay I've picked up. I'll have to mark the important places with stars for easy reference...
Auroria - Foxes live here. Greedy ones? If they're anything like the Borealan foxes on Glissod... I want nothing to do with them. A lot of trading takes place in Auroria, and it's supposedly a major city. Who else lives here...? At least it's cold up there. I like that a lot.
Kadath - This is a huge magic hub. It's a place of learning and studying. It's very hard to get into the university there, from what I've heard. It's THE university. Too bad I don't care about that!
?Frosty Bay? - There's a little island in between Auroria and Kadath on one of the maps I copied from, in the middle of the Frosty Bay. It wasn't on any of the other dozen maps... why? It doesn't even have a name. (Is this accurate? I'll have to find out later.)
Auroria Desert - Frozen sand dunes. I don't like sand a whole lot, but if it's frozen maybe I wouldn't dislike it that much.
Auroria Taiga - No one likes going through this thorny, wet, freezing wasteland. I don't think it sounds so bad though. It probably is for the caravans though...
Auroria Forest - This forest shouldn't be so cold, but it is. That's what I'm seeing noted on half these maps. I don't know what that's supposed to mean, but I'm all for frozen forests. It sounds nice.
Auroria Plains - Kadath is angry, apparently, that Auroria only sold them the peninsula. This means Auroria can have little toll outposts in the plains that Kadath has to pay if they don't take a longer path around to Kadath from the south. That's kind of hilarious. But, according to the notes on the back of a more recent Kadath-centric map, I think there are some weird monsters that Kadath let loose that mostly target Aurorian foxes. Is this true? Just to avoid tolls? That seems extreme. I wonder what the politics are like between the two cities?
Mossy Depression - Swamps here. I would have a really unfun time here. There's also a lot of poison. I think I'll never visit this hellhole. There are temples here, apparently? I'd like to see those, but I don't know if I'll ever risk it.
Holiday Marsh - The water is damaging and caustic here. I'm not ever visiting this place!!! Nothing is good about bad water!!!!!
Holiday - Stone guys live here. Moahu? Nothing but good is written about the Moahu. I... I'd really like to visit a place called "Holiday" that has lots of celebrations, but how can it possibly be worth traveling through the marsh...?
Dendain - Desert. No thank you. There's supposedly an oasis in the middle, but it's only on half the maps, and half of the maps have the oasis in different spots. Some of the drawings look like the oasis was erased from it, or painted over it. There's also supposedly a monster that leaves gigantic footprints around during the day, but no one has any drawings of it or any description of it at all. That's a little spooky... I like that.
Sangsong Oasis - Huge spiders live in the water here according to a single map. There are tunnels under the water that lead to... to what? Something amazing, but it doesn't say anything about what it is! Is everyone just chickening out because of the giant spiders?! I really should go check this place out sometime! It's been a while since I've been able to just live underwater. Ah, there's also some sort of medicinal fruit here? That's interesting.
Honeycomb Plateau - Huge labyrinth here. Lots of bugs and ants. Huge ones. Apparently these ants aren't quite the talking sort, but they do engage in weird trade? Peaceful, but won't let you go too far into their labyrinth. There's also a treasure map that I pilfered from some asshole... and it seems to be for the plateau. Maybe I'll check it out one day.
Olive Hills - Lava forest. I absolutely don't want to ever go here. It's green and lush, and full of lava. How? Why would anyone want to go here? It sounds as bad as Polaris. It's probably really hot there. I kind of hate that. Frequent earthquakes that sometimes devour groups of travelers. Yikes!
National Port of Owel - This is where we were supposed to arrive from, but we missed the first ship and instead ended up near Citrico Capital. It's quite a big city though. Most of the ships from Glissod head to this port, since it's the closest. There are a lot of "Vanguards" here, but they don't look much like the ones on Glissod at all.
Deep Plateau - There's a story here that the plateau was created by a huge, huge dragon crashing and skidding into the land. That's absolutely ridiculous. Plateaus are supposed to be tall. This is like a reverse plateau. I hate this name. Also contaminated by Holiday Marsh water. Ick.
Deep Mountain - To match Deep Plateau's stupid name, Deep Mountain is like a reverse mountain. It's a huge crater-like place, and you can actually enter it. Except most smart individuals won't. Huge, HUGE bugs are found here, ones that can't leave because... because why? I actually don't know that much about bugs from Owel. Lots of weird diseases can be found here. Ugh...
Treefall Greens - This forest didn't used to exist. I really want to visit this place later! The Treefall citizens genetically tamper with all the trees and all the wildlife here. Oh man, that's so exciting that I bet my heart would be racing if I had one! I wonder how much they'd be able to help us out with our plants? I wonder how interested they'd be in Glissod and Cenastre's problems? Notably Cenastre... More importantly, how expensive would it be to get help? I'll have to find out after I tend to my garden later.
Treefall Lake - Genetically modified fish and also hydroponic gardens. I'm quivering with excitement. The citizens of Treefall are ones I'd really like to meet one day.
Treefall - The amphibians here don't eat meat from land animals, only fish and plants are in their diet. They also don't speak most languages, including Common. I think it's hard for them to speak anything other than their own tongue. I'm sure it won't take me long to learn it one day.
Heart Mountain - A meteor shower did something here and covered the mountain with meteor dust. There are stone golem things here now because of it. Huh... There's also an explosive ore here, so no one really likes exploring. A lot of animals here have rockish or stone-like features. Weird.
Carrot Crook - Block bunnies are from here. A "mad scientist" did something here, so there's apparently a deadly... mutagen here? What? I'm not actually sure what that is. There's not much more info about this place. Is it that dangerous...? Huh.
Gnawth - There are a lot of creepy rumors about the citizens of this place. That makes me wary. Stoning gaze, steal souls, abduct children? Yeesh. Also someone has a real sense of humor in their notes: "Natural hazards: Politically-motivated treachery". Really. The archtecture is apparently nice here. Stone columns and stuff? I'd like to see.
Candy Mesa - A maze of mesas. Groan... Gems here though. Most are magical.
Candy Lake - An aquifer here? Candy Rock gets its water here.
Candy Rock - Oh.. Oh no... there's a group of "crystals heal your soul" religions here... I thought I had escaped that when I left Glissod... I'm so tired of crystals...
Prospector - They build "rail roads" here. I've never actually seen "rail roads" though. They don't sound very impressive. I guess fast travel is nice, but eh.
Miaoustok - There's a city in a cave here. They live around a huge underground lake, too? Lake Miaoustok. A lot of... mice and frog residents. Some sort of power usurption thing is noted on one of my maps. Maybe just a rumor though. ("Long live the Wenny Ruler"? What?)
Stony Barrens - A flatland. A lot of rocky beasts and golems here. They have... stone showers here?? Like gravel? Wow, this is somehow sounding worse than Holiday Marsh. That's impressive.
Peril - A crystalline forest. Wait, but, the drawings here show normal trees? Half of these maps say "DO NOT enter. You'll become infected." I'm not sure if some sort of invisibility thing is going on here or what. My sources are all conflicting. Better not risk it.
Good Intentions - "Acolights" live in a village here. Reportedly also covered in crystal? But also not. How...? If I were to visit, I'd do it from the sea side.
Neon Lake - Electric or lit animals here. Lots of glowing. Sparkling gnats, etc. Weird!
Gloam - Rugaru live here, and it's called "Insomnia City" as a nickname. It's also known as the "Neon City". You won't be sleeping here, I guess? I wonder why?
Teslic Yard - Strange monster machines naturally occur here? That hardly makes sense... Electric technology on this continent mostly originated here.
Moggy Mines - Metals are mined here.
Moggy - Mostly flowercats and N.E.W. Gnolls live here. Haunted town because of mines? Haha... like ghosts exist.
Catfish Lake - Abandoned underworld entrance here...? Wow, I'd have really liked just to go via this entrance, but Min absolutely would not have been convinced.
Dewclaw - Huge flowercat and cat population here. There's a bazaar here. Also a black market. Ohh...
Dewclaw Flats - Tourist garbage here.
Mew York Reservoir - The water supply for Mew York, filled by the Miaoustok River. Only employees allowed here? Why on earth?
Mew York City - Ahh... there are crime syndicates here. Most of my sources list one major gang, but the newer map I scored has another. There's basically no magic here, also? How is that possible? Did they drain it all? I think this place would make me sick. Also one of my older maps has "Kadath" listed here. That doesn't make a lot of sense. Mew York doesn't exist at all on this older map. It's just Kadath, and the northern Kadath isn't listed at all.
Beheaded City - "Hanged Men" live here. Are these like the Graverobbers on Glissod?
Sere Valley -This is confusing. Only one map has this listed. Super hot here - I never, ever want to visit. Humidity of 0% all the time! No thanks.
Seif Straits - Sand dunes, hot, blah blah blah no one cares.
Althar - Spiritual city. They have an actual water source here, even if it's usually scorching. Ah, there's also an "entrance to hell" here. I assume they mean the underworld. But, there's no clear location for it. I wonder if we could find it by coming up from the other side...?
Paradise Fields - Althar grows things here I guess.
Three Gnoll Lake's - Why is there a fucking apostrophe there? I absolutely want to strangle whoever named this. It's listed the same on every goddamn map, so it's not just miswritten.
Crunchbone/Bonecrunch/Bonecrush/Aromia, formerly Crushbone - Gnolls... There are four varieties of gnolls here. Thorny gnolls, giant gnolls, spindle gnolls, petal gnolls. Too many gnolls.
Gnolls's Knolls - I've about had it with these names!!! Untamed wild forest and game.
Ventose Flats - Very windy. I'd have to take care when visiting here. Sometimes hurricanes hit this far inland.
West Luxury / East Luxury - Very nice to live here for some reason according to most of these notes. I'm not sure how much I'd agree -- there's no ice to be found anywhere.
Luxury Cove - Twin Luxuries' beach area, with black and white sand. I still don't like the ocean much, but it's a nice resort to basically anyone else. There's a bridge that connects the top of West Luxury to the edge of East Luxury, I guess?
Citrico Capital - I think we arrived pretty close to Citrico Capital when we came via boat. We didn't experience basically any of the city though, we mostly collected seeds past East Luxury. Min doesn't like big cities so much... I kind of would've liked to check it out a bit more though. There was the Demon Week dropoff right next to this city, but we missed that...
Citrico Archipelago - Stemm, Cherran, Musapeel, Citrico, Polaris. I only caught glimpses of these islands before, uh, resting my eyes a bit, but they were each colored differently. Apparently each island has animals of different colors, as well. That's neat. If only it weren't a burning hell here. Polaris isn't as bad as Musapeel and Citrico, I guess, but it's still pretty hot. At least Polaris has tiny lakes that aren't full of salt...
Nature's Folly - I forgot to write this on the first version of my map, but this term encompasses the area from the Marshtune Glades all throughout Heaven's Keys. Usually it seems to be referring to the area past the quarantine, though.
Marshtune Glades - More swamp. Swamp frogs here. Whatever.
Croon Hamlets - The frogs actually live here. If you have no poison tolerance, or no tolerance for bad music, you don't want to visit here. I have a double lack of tolerance.
Croon Fens - More swamp, less forest, less me. I'm not going here ever.
Kadath Outpost - Rumored to be keeping out a disease? A REALLY bad one? It can't be that bad.
Paranoia - I think it's a city? There's basically nothing about this whole peninsula. Can't someone just swim around and find out what's going on here?!
Neck-Deep Mire - There's nothing. There's nothing about this place except to not cross through it directly. Take the shore if possible.
Void Forest - There's something about the trees here. I can't make out this map's language very much, it's like some weird version of Common. Moving trees? Talking trees? No healthy visitors? What.
Beholder Gorge - Beholders?! I can't forget the one encounter I had with the one on Cenastre. I'll never forget that. Horrible. They came from Owel, I guess? From this place. I never, ever want to see what it's like here.
Ever Hopeful - There was a city here. It's gone now.
Heaven's Keys - This place is the reason no ships sail past Owel's southernmost tip. I want to say, "it can't be THAT bad, can it?" but, it is. Many islands for many horrors. Sometimes on ships, people tell each other scary stories about Heaven's Keys just to spook the passengers if they're anywhere near it.
And... that's all I felt like compiling while waiting for Min to wake up. There are more locations, many more, but they're all very small or very specialized. I'll probably add them later when I get another chance.
Moggy - Like Dewclaw, but further north and with more rocks. Its isolated location makes it an ideal choice for anyone wanting to disappear for a while. Or forever. Moggy doesn't care, really. As long as you pay your taxes and don't cause trouble, it won't ask questions. Most of its public services, such as law enforcement, firefighting, trash removal and wildlife preservation are community-run. Living here means you're volunteering for community service of some kind every year.
Spur - The mining and metal refinery industries are Spur's (and the entire region of Moggy's) primary sources of income. Spur supplies most every city in Southern Owel with their infrastructure materials, and at prices so reasonable you wouldn't even think they have a monopoly! But they do. Spur is responsible for minting Mew York's metal currency. It's allegedly responsible for Teslic Yard's weapons research and development... but that's just a rumor. Wholly unsubstantiated. Spur refutes it completely.
Whisker - This is the city for people who want to live a out in the forest somewhere, but don't want all the inconveniences that location normally comes with. Electricity, housing, indoor plumbing, but still surrounded by trees and hundreds of miles from any major city? Whisker's got you covered. This is made possible by mandatory donations from anyone exporting goods purchased from Dewclaw's underground bazaar. Those who mind a close inspection of their cargo tend to donate more generously than those who don't.
Dewclaw - On its surface, Dewclaw is a normal city. It enjoys some tourism from people traveling north from Luxury, and it exports fish and lumber. However its main industry is below the surface, in the underground bazaar. Have something you want to sell or buy? Go to Luxury, Citrico, or any of the other dozens of cities on Owel. Have something you want to sell or buy that you shouldn't be selling or buying? Come to Dewclaw. Stolen, dangerous, illegal, or unique items? Get or get rid of them here. You have to know where to look or who to ask, though. Dewclaw keeps up its law-abiding appearance very well.
Talon - Dewclaw's city by the sea. Supplies Luxury with food via advanced agricultural and farming programs. If Talon didn't exist, Luxury would go hungry in a month or two. All fish and game in this region are property of the citizens of Talon, and poachers are dealt with severely.
Haunch, Catfish Crossing - Like Talon, but on the east. Haunch trades with merchants traveling along the Miaoustok River. Catfish Crossing contains the only route which Landfish and Catfish take when traveling from Catfish Lake to Miaoustok River and vice versa, and Haunch is responsible for making sure these fish are hunted in a sustainable manner.
Peace and Quiet - Home to lush forests, fertile soil, calm and cool weather, AND ideally located. If it weren't for all the sinkholes, dozens of cities would be here. Attempts at building them have been made, certainly, but you wouldn't know it. Explorers who don't weigh much are the only ones who tend to travel here nowadays.
West York Harbor - Mew York's riverside city. It enjoys the same melting-pot-of-cultures atmosphere that the main city of Mew York does. Runs a covert anti-smuggling operation aimed at preventing illicit goods from being transported via the Miaoustok River.
West, East Luxury - The largest and most popular vacation destinations on Owel, by far. No matter your budget, these tropical paradises will sell you what you want, be it entertainment, relaxation, pampering or anything else. Famous actors and singers dream of performing here, and restaurants and casinos and basically everyone in the entertainment industry compete viciously to get a permit to conduct business here.
Wishbone, Luxury Cove - Can't spend money fast enough in East or West Luxury? Come to Wishbone! With the largest collection of high-end malls, shopping plazas and marketplaces on Owel, your money is sure to be gone in no time! If that isn't enough, Luxury Cove offers week-long cruises to Citrico Archipelago, and is home to Owel's only completely-underwater hotel. (Rated 5 stars out of 5 by several independent magazines.)
Citrico Capital - While technically not part of the archipelago, it’s the capital of all the islands. Not to be confused with the capital of Citrico, simply named Citrico. (... and many do confuse the two regardless, so Citrico Capital is sometimes just called “the mainland capital”, especially by natives.) The culture difference between the mainland and the archipelago gets more extreme the closer you get to Polaris, which leads natives of the islands to get increasingly agitated at how Citrico Capital handles politics for the entire archipelago.
Zest, Rind, Pith - Legally, these are cities within the Citrico Archipelago, despite not being islands. Fairly normal cities for the most part. Not tropical or exciting at all. People like to live in them and claim they're from Citrico, which they technically are. They just aren't island-dwellers like most people will assume when they think of a Citrico citizen.
The Dropoff - Only open two times a year. If you like the idea of being dropped into a maelstrom from a thousand feet up with the intention of ending up in hell, come on over!
Stemm - Like each of the other islands in the archipelago, this capital shares its name with the island itself. This city is a common destination for doctors and magicians with an interest in plants for medicinal and/or magic use. Stemm itself has many greenhouses and a huge variety of rare, exotic plants that are protected by strict laws. Permits are required to cut down 90% of the plant life here.