One of the continent of the Floraverse world, and the only explored so far.
The continent is devided in two by the Miaoustok Mountain Range. Lake Miaoustok, located in the middle of the mountain range, is the source of the three main rivers of Owel, all commonly named Miaoustok River. Those three rivers are navigable up to their source.
The continent is divided between the following territories:
- Auroria (Auroria Desert, Auroria Taiga, Auroria Forest, Auroria Plains, Frosty Bay)
- Holiday (Mossy Depression, Holiday Marsh, Deep Plateau, Deep Mountain)
- Dendain (Sandsong Oasis, Honeycomb Plateau)
- National Port of Owel
- Treefall (Treefall Lake, Treefall Greens)
- Peril (Heart Mountain, Carrot Crook, Good Intentions, Stony Barrens)
- Rhile (Gnawth, Olive Hills, Candy Lake, Candy Rock, Candy Mesa)
- Miaoustok (Prospector, Lake Miaoustok)
- Gloam (Neon Lake)
- Moggy (Moggy Mines, Teslic Yard)
- Dewclaw (Catfish Lake, Dewclaw Flats)
- Twin Luxuries (West Luxury, East Luxury, Luxury Cove)
- Citrico Archipelago (Citrico Capital, Stemm, Cherran, Musapeel, Citrico, Polaris)
- Mew York (Mew York Reservoir)
- Beheaded City (Ventose Flats)
- N.E.W. Gnoll Nations (Crunchbone, Bonecrunch, Bonecrush, Three Gnoll Lake's, Gnolls's Knolls)
- Althar (Sere Valley, Seif Straits, Paradise Fields)
- Croon Fens (Marshtune Glades, Croon Hamlets, Kadath Outpost, Quarantine)
- Nature's Folly (Paranoia, Neck-Deep Mire, Void Forest, Beholding Gorge, Ever Hopeful, Heaven's Keys)
Prospector - They build "rail roads" here. I've never actually seen "rail roads" though. They don't sound very impressive. I guess fast travel is nice, but eh.
Miaoustok - There's a city in a cave here. They live around a huge underground lake, too? Lake Miaoustok. A lot of... mice and frog residents. Some sort of power usurption thing is noted on one of my maps. Maybe just a rumor though. ("Long live the Wenny Ruler"? What?)
Neon Lake - Electric or lit animals here. Lots of glowing. Sparkling gnats, etc. Weird!
Gloam - Rugaru live here, and it's called "Insomnia City" as a nickname. It's also known as the "Neon City". You won't be sleeping here, I guess? I wonder why?
Teslic Yard - Strange monster machines naturally occur here? That hardly makes sense... Electric technology on this continent mostly originated here.
Moggy Mines - Metals are mined here.
Moggy - Mostly flowercats and N.E.W. Gnolls live here. Haunted town because of mines? Haha... like ghosts exist.
Catfish Lake - Abandoned underworld entrance here...? Wow, I'd have really liked just to go via this entrance, but Min absolutely would not have been convinced.
Dewclaw - Huge flowercat and cat population here. There's a bazaar here. Also a black market. Ohh...
Dewclaw Flats - Tourist garbage here.
Mew York Reservoir - The water supply for Mew York, filled by the Miaoustok River. Only employees allowed here? Why on earth?
Mew York City - Ahh... there are crime syndicates here. Most of my sources list one major gang, but the newer map I scored has another. There's basically no magic here, also? How is that possible? Did they drain it all? I think this place would make me sick. Also one of my older maps has "Kadath" listed here. That doesn't make a lot of sense. Mew York doesn't exist at all on this older map. It's just Kadath, and the northern Kadath isn't listed at all.
Beheaded City - "Hanged Men" live here. Are these like the Graverobbers on Glissod?
Three Gnoll Lake's - Why is there a fucking apostrophe there? I absolutely want to strangle whoever named this. It's listed the same on every goddamn map, so it's not just miswritten.
Crunchbone/Bonecrunch/Bonecrush/Aromia, formerly Crushbone - Gnolls... There are four varieties of gnolls here. Thorny gnolls, giant gnolls, spindle gnolls, petal gnolls. Too many gnolls.
Gnolls's Knolls - I've about had it with these names!!! Untamed wild forest and game.
Ventose Flats - Very windy. I'd have to take care when visiting here. Sometimes hurricanes hit this far inland.
West Luxury / East Luxury - Very nice to live here for some reason according to most of these notes. I'm not sure how much I'd agree -- there's no ice to be found anywhere.
Luxury Cove - Twin Luxuries' beach area, with black and white sand. I still don't like the ocean much, but it's a nice resort to basically anyone else. There's a bridge that connects the top of West Luxury to the edge of East Luxury, I guess?
Nature's Folly - I forgot to write this on the first version of my map, but this term encompasses the area from the Marshtune Glades all throughout Heaven's Keys. Usually it seems to be referring to the area past the quarantine, though.
Marshtune Glades - More swamp. Swamp frogs here. Whatever.
Croon Hamlets - The frogs actually live here. If you have no poison tolerance, or no tolerance for bad music, you don't want to visit here. I have a double lack of tolerance.
Croon Fens - More swamp, less forest, less me. I'm not going here ever.
Kadath Outpost - Rumored to be keeping out a disease? A REALLY bad one? It can't be that bad.
Paranoia - I think it's a city? There's basically nothing about this whole peninsula. Can't someone just swim around and find out what's going on here?!
Neck-Deep Mire - There's nothing. There's nothing about this place except to not cross through it directly. Take the shore if possible.
Void Forest - There's something about the trees here. I can't make out this map's language very much, it's like some weird version of Common. Moving trees? Talking trees? No healthy visitors? What.
Beholder Gorge - Beholders?! I can't forget the one encounter I had with the one on Cenastre. I'll never forget that. Horrible. They came from Owel, I guess? From this place. I never, ever want to see what it's like here.
Ever Hopeful - There was a city here. It's gone now.
Heaven's Keys - This place is the reason no ships sail past Owel's southernmost tip. I want to say, "it can't be THAT bad, can it?" but, it is. Many islands for many horrors. Sometimes on ships, people tell each other scary stories about Heaven's Keys just to spook the passengers if they're anywhere near it.
Moggy - Like Dewclaw, but further north and with more rocks. Its isolated location makes it an ideal choice for anyone wanting to disappear for a while. Or forever. Moggy doesn't care, really. As long as you pay your taxes and don't cause trouble, it won't ask questions. Most of its public services, such as law enforcement, firefighting, trash removal and wildlife preservation are community-run. Living here means you're volunteering for community service of some kind every year.
Spur - The mining and metal refinery industries are Spur's (and the entire region of Moggy's) primary sources of income. Spur supplies most every city in Southern Owel with their infrastructure materials, and at prices so reasonable you wouldn't even think they have a monopoly! But they do. Spur is responsible for minting Mew York's metal currency. It's allegedly responsible for Teslic Yard's weapons research and development... but that's just a rumor. Wholly unsubstantiated. Spur refutes it completely.
Whisker - This is the city for people who want to live a out in the forest somewhere, but don't want all the inconveniences that location normally comes with. Electricity, housing, indoor plumbing, but still surrounded by trees and hundreds of miles from any major city? Whisker's got you covered. This is made possible by mandatory donations from anyone exporting goods purchased from Dewclaw's underground bazaar. Those who mind a close inspection of their cargo tend to donate more generously than those who don't.
Dewclaw - On its surface, Dewclaw is a normal city. It enjoys some tourism from people traveling north from Luxury, and it exports fish and lumber. However its main industry is below the surface, in the underground bazaar. Have something you want to sell or buy? Go to Luxury, Citrico, or any of the other dozens of cities on Owel. Have something you want to sell or buy that you shouldn't be selling or buying? Come to Dewclaw. Stolen, dangerous, illegal, or unique items? Get or get rid of them here. You have to know where to look or who to ask, though. Dewclaw keeps up its law-abiding appearance very well.
Talon - Dewclaw's city by the sea. Supplies Luxury with food via advanced agricultural and farming programs. If Talon didn't exist, Luxury would go hungry in a month or two. All fish and game in this region are property of the citizens of Talon, and poachers are dealt with severely.
Haunch, Catfish Crossing - Like Talon, but on the east. Haunch trades with merchants traveling along the Miaoustok River. Catfish Crossing contains the only route which Landfish and Catfish take when traveling from Catfish Lake to Miaoustok River and vice versa, and Haunch is responsible for making sure these fish are hunted in a sustainable manner.
Peace and Quiet - Home to lush forests, fertile soil, calm and cool weather, AND ideally located. If it weren't for all the sinkholes, dozens of cities would be here. Attempts at building them have been made, certainly, but you wouldn't know it. Explorers who don't weigh much are the only ones who tend to travel here nowadays.
West York Harbor - Mew York's riverside city. It enjoys the same melting-pot-of-cultures atmosphere that the main city of Mew York does. Runs a covert anti-smuggling operation aimed at preventing illicit goods from being transported via the Miaoustok River.
West, East Luxury - The largest and most popular vacation destinations on Owel, by far. No matter your budget, these tropical paradises will sell you what you want, be it entertainment, relaxation, pampering or anything else. Famous actors and singers dream of performing here, and restaurants and casinos and basically everyone in the entertainment industry compete viciously to get a permit to conduct business here.
Wishbone, Luxury Cove - Can't spend money fast enough in East or West Luxury? Come to Wishbone! With the largest collection of high-end malls, shopping plazas and marketplaces on Owel, your money is sure to be gone in no time! If that isn't enough, Luxury Cove offers week-long cruises to Citrico Archipelago, and is home to Owel's only completely-underwater hotel. (Rated 5 stars out of 5 by several independent magazines.)
Mew York Territories
Port Innsmouth - "Lakeside" This is the border checkpoint for anyone and anything traveling along the Miaoustok River. Illegal items (certain weapons, addictive substances, and counterfeit merchandise) will be confiscated and destroyed, and a fine will be levied against anyone shipping them. Despite seeing constant traffic from Lake Miaoustok, Althar, and Citrico, the population is quite low. There have been sightings of things creeping about in the nightly mist, and rumors of strange goings-on associated with the residents here. Merchant vessels are all too happy to cooperate with border checkpoint officials in an effort to get through Innsmouth as quickly as possible. They'll tell you that spending the night here isn't advised, but they're probably all just superstitious.
Port Lemin An extremely popular tourist destination, and your first major city if traveling north from Citrico. Like Innsmouth, this port serves as a border checkpoint. However, everything is done at a much more leisurely pace than in Innsmouth. It's difficult to feel rushed when the climate is as nice as it is here, and when there's no cold creeping-thing-harboring mist descending from a nearby mountain come to envelop you. Contraband searches here aren't nearly as rigorous as in Innsmouth, either - Citrico doesn't have a stigma for being a source of illegal goods like Lake Miaoustok does.
There are several fishing towns near Port Lemin, but they make an effort to be as unenticing as possible in an effort to keep tourists away.
Port Poppy Another border checkpoint. Due to the high amount of magical and/or spiritual merchandise and goods coming in through Althar, customs here takes the longest. Screening all cargo for malicious or cursed magic is a very time-consuming and expensive process if done at Port Poppy, so it's advised to have everything pre-screened by any licensed MY official in Althar before traveling.
Appleton - This riverside city sprang up almost overnight when a massive merchant ship ran ashore and dumped its entire cargo, some thousands of crates of assorted citrico-variety apples along the river bank. When nearby cities hard of the tragedy, hundreds of citizens traveled here to help themselves to some apples. Everyone who lives here loves apples. You sort of have to. Their official dish is apple pie. Their official flower is the apple flower. Their official bird is the applebird. Their houses are made of applewood, which is highly flammable, but smells very good when burned, so the pros and cons balance out. The remnants of the historic ship are still here, and are home to a massive conglomeration of apple trees. It's a popular sight-seeing destination.
West York Harbor - Unofficially the "first actual" city you'll reach while heading south from Lake Miaoustok, according to the merchant community. Innsmouth is technically (literally) the first, but since nobody ever wants to stay there overnight, it doesn't count. Special channels have been constructed to allow select cargo ships to sail directly into Mew York.
Ascot - First stop of anyone wanting to rest for a while after clearing customs going north through Port Lemin. Their maritime fashions are cutting-edge. If you fancy having your crew appear like genuine sailors, this is the place to go. If you're in the mood for something more ferocious, say, a pirate aesthetic, this is also the place to go.
Tyria - If Appleton became a sprawling orchard town because of a merchant vessel's colossal misadventure, Tyria became one on purpose. It supplies most of the produce and livestock required to keep the inner city of Mew York functioning. It's also the first major town travelers see when traveling down the Maioustok River. If you're from Dewclaw or Moggy, Tyria is most likely your chosen town for hitching a ride along the river. Just don't bring any cargo with you, as that's not allowed. There's rumors of Dewclaw serving as an underground highway for illicit goods, and all riverside towns are under periodic surveillance for surreptitious cargo-loading.
Glowbug - Gloam's sister city! All technology and research originating from Glowbug is shared shared with Gloam, and vice versa. This allows both cities to progress in their scientific and technological pursuits at a much faster rate than they would on their own. It's been working well, too! Glowbug is responsible for most of Mew York's innovation, including (but not limited to) intra-city compacts, electric-rail cars, and the hydroelectric generators used to power nearly all of inner Mew York's infrastructure.
Foxfire - It's like a miniature Althar, but with less hot and more greenery. Most everyone who lives here would like to live in Althar, but for one reason or another can't handle its unforgiving climate. Spiritual items of all sorts can be found here, most of them certified to be completely curse-free! For anyone with a cursed item, or under the effects of a curse, relief can be found here as well: Foxfire has nearly everything you'd normally have to travel to Althar for, but with the convenience of being within Mew York.
Mew York Wildlife Reserve - Mew York Reservoir area
Power Plant - Actual location not shown. These are the pride of Mew York, and are a testament to their ability to innovate without magic. These power plants convert the electricity from the Mew York - Miaoustok generators into usable power for the entire inner city. There's currently a project underway to build more generators and bring power to every city within the Mew York territory!
Water Treatment Facility - Another marvelous innovation: clean drinking water, without the use of magic. With this facility, boiling your own water after filtering it through a sock is no longer necessary. It provides every city (and some of the larger towns and villages) with potable water straight from the Mew York Reservoir, which itself is kept filled by the Miaoustok aquifer.
Emergency Responder HQ - All emergency public servants, such as firefighters, paramedics, and peace officers undergo training and education here at the HQ. Classes last anywhere from two to three years, depending on the individual's chosen profession, and graduation is required before officially being employed by Mew York.
Peacock - Also known as The Arts (plural specifically) district. It's also known as the living test site for Mew York's infrastructure engineers. Any proposed changes to existing infrastructure, whether they be as reasonable as new energy-efficient buildings and less-congested streets, or as far-fetched as rope-suspended pedestrian sidewalk-bridges going from building to building, it's enacted here first. The architecture and aesthetic of The Terraces seems to change every few blocks or so, and the residents here have taken pride in its myriad styles.
Suntrap - If feeling conscious about your carbon pawprint is your thing, then Suntrap is your place. Provided you're rich enough to live in it. If the residents here had their way, the entire city - no, the entire territory - would be powered exclusively by solar energy. Everyone would also wear only organic, all-natural fabrics, eat locally-grown food (because food from thirty miles away is too far to be considered local), and dig their own outhouses. For fertilizer, of course. Suntrap is considered to be annoying by nearly every other city, but the residents there pay their taxes, so it's all tolerated.
Mew York City - The actual city is located within the center of the Mew York territory, and mostly consists of public parks and services, and government/political buildings such as courthouses, embassies, banks, and town halls. Most everyone who comes to work here lives in one of the neighboring districts, like The Terraces or Scrump.
Snitch - Snitch isn't its real name, but no one remembers what the real name is. The research and information collection center of Mew York. If something needs to be thought about or discussed before being enacted, like city projects, new tax rates, general direction of city policy, etc., the agencies to see it through from conception to execution are here. Also home to the census bureau, which is a completely innocent branch of government, yet somehow the most unpopular one in public opinion. Probably because the census workers are in charge of determining who and what lives where, and no one likes the idea of government knowing that.
Rustle - The manufacturing district of Mew York. Due to Mew York's insistence that all its infrastructure and technology be completely functional without the use of magic, it has taken to building its own everything. And that takes a lot of space. There are almost no residential areas at all in Rustle - there's not even a dozen hotels in the entire area. What there is, however, are hundreds of factories, working seven days a week, twenty-four hours a day. It's a very loud district. Rustle, indeed.
Catkin - If Mew York is one of the most diverse cities on Owel (and it is), then Catkin is the most diverse city in Mew York. Its neighboring cities are Beheaded City and Crunchbone, and numerous Hanged Men and Gnolls originally hailing from there now live here - almost no other city on Owel can claim this!
Tensions are sometimes high in Catkin due to the Gnoll culture not meshing well at all with the Hanged Man culture. Gnolls regard their dead as sacred, and Hanged Men regard any dead as a potential host body.
As an aside, if you've experienced a loss of a loved one, look no further than Catkin for the best in cremation services.
Hedgetown - More Gnolls, less Hanged Men. Home to a very large community of Gnolls originally from Three Gnoll Lake's, and almost like a wildlife preserve in appearance. Everything here is designed to blend in with nature, be it a lightpost, a street, a building, or a fire hydrant. Keep in mind that Hedgetown is more Gnolls than anything else, and not many of them speak Common, so a friend who speaks Tribal Gnoll is recommended when visiting. It's not required, though, as Hedgetown Gnolls are a very open and accepting bunch.
Vandalroot - There's been whispers of an underground black market somewhere in the southern district of Mew York, where Althar grave-robbers come to sell their wares. Authorities have yet to locate this market, or even verify its existence. A reward is being offered by city hall for any credible tips regarding its location. The mark on the map is simply a guess at Vandalroot's location based on previous tips.
Lake Miaoustok - Half aboveground, half underground, Lake Miaoustok is the largest city located within the Miaoustok Mountains. It deserves its own map, as it is its own territory, but is included here because of its close partnership with Mew York. It allows hydroelectric generators to be built within its borders by Mew York, and in return, Lake Miaoustok gets a portion of the power generated by them as well as expedited and preferential treatment when it comes to passing through Port Innsmouth. More will be revealed at a later date.
Beheaded City - Home of the Hanged Men, and deserving of its own map at some point. The Hanged Men's intimate knowledge of inner-body functions and maintenance required to keep them up and running was noticed by medical professionals in Mew York some time ago. Since then, Mew York and the Beheaded City work together to advance medical technology sans magic, and they've enjoyed considerable success.
Fulgid Forest - This forest acts as the border between Mew York and Gloam. Most wildlife here has been notably affected by Gloam's dabblings in Light magic. Bioluminescent plant-life of all sorts, not just mushrooms, are abundant - even some of the animals here give off their own light.
Gloam - Whereas Mew York develops their technology with specific goals in mind, Gloam seems satisfied to merely... tinker. They like to make things because they can, and because they'd like to see what would happen, and what is even possible. They advance their technology for the sake of doing so. To get its own map at a later date.
Neon Lake - Unless you've specifically been cleared to do so, do not eat anything you may catch from this lake! Most of the fish here are raised for their magical electrical properties, and to eat one may be to invite extreme bodily discomfort.